![]() Now, as I said, this drawing is pretty rough and you can see how the center of the body of the drawing is around in here but the center of the head is around in here. I'm just going to click and drag in the X axis and drag them over. ![]() I'm going to change it back to default once I move the character around. So if we chose the back button here, now we can see the grid and the axis lines in front of the character. ![]() So this depth tool here, as it says it determines which other objects will occlude the image or be in front of the image. And I can't see it, it's behind the character but there are a couple of things here that we can work with to change how we view the character. To move this image over I need to be able to see that Z axis so I could put that Z axis right down the center of the character. It isn't going right down the center of the character. And in this view, you can see that the Z axis is kind of off. If I hit the one key on the number pad we go to the front orthographic view. Now the last thing for this image is to try and center him up along the X axis. And instead of negative 0.5 I'm just going to type in zero and enter. So I'm going to take this Y field right here. Now I want to move him up so he's standing on the ground plane, as I said. I'm to come in here and just type in 1.3 and there he is. I think I want this character to be about 1.3 meters tall. So, first of all, I think I want to take the size down. And if we come over here we've got this object data properties panel I'll click here and we can change things here for our reference image. So he's kind of standing on the grid plane. What I'd like to do is bring him up onto the grid. And to do that, I can press R X nine zero and hit enter. So I'm going to turn the reference image 90 degrees along the X axis. So we can see we've got these X, Y, and Z axes. What I'll do is come over here and turn on the move gizmo. I'm going to press shift a, image reference and if we select this and de-select this align to view now we load the reference image and it comes in flat on the grid. I'm going to press control Z and get rid of that. Now, if I select this front view and I keep this aligned to view on, what happens if I click here to load the image you can see it is aligned to that camera view that I was at when the image was brought in. And what I want to do is bring in this front view. I'm going to open up that folder and here we've got a couple of views of our character. But if I press shift a and I go to image and reference we can browse to the reference images folder that's in the project files that you can download. ![]() You can also of course, come over here to add. So first of all, what I'll do is just press shift a which brings up the add menu. Now I don't need any of these objects I'm just going to hit the a key to select everything and then I'll hit the X key and choose delete. And I'd like to bring those in to the scene here to help us begin the character. And what I've done is just draw a few fairly rough views of the character of front view and a side view. The first thing I like to do when creating a character is to bring in the reference images. ![]()
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